Godot and GitLab CI: Automatically code signing your game for Windows

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In this part, we setup GitLab CI to automatically code sign your game for Windows, before deploying it to , Steam or any other deployment target.

We're starting from the basis we setup in part 2:

With a bit at the end that extends on the Steam deployment we setup in part 3:

The GitLab CI cheatsheet (with the ., and script files):

If you are a beginner with Git, or even have never used Git, I recommend you check out my Godot and Git course first - it will teach you all you need to know to follow along here:

And for more content and information about me, see:
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